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Post by Spidey 1923 on Jun 2, 2012 0:01:03 GMT -5
Mark Meer is back recording: Jennifer Hale also tweeted that she has been signing non-disclosure agreements:
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Post by Spidey 1923 on Jun 5, 2012 18:25:13 GMT -5
ME3 coming to Wii U in the holidays: social.bioware.com/forum/1/topic/324/index/12428844/1I'm sure the end of the trilogy is a great place to start. Now they'll have to make another interactive comic unless they intend to keep Nintendo players in the dark about ME1 and ME2.
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Post by Spidey 1923 on Jun 7, 2012 23:04:03 GMT -5
BioWare will be at SDCC:
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Post by Spidey 1923 on Jun 10, 2012 2:42:18 GMT -5
Some stuff has leaked: kotaku.com/5917131/strikingly-accurate-tipster-resurfaces-with-info-on-mass-effect-3s-multiplayer-dlc-extensionFirst, a description of more multiplayer DLC: The fighting is fiercest when it's your home at stake! Mass Effect 3™: Earth adds mods, gear, and new maps for Rio, Vancouver, and London. It features 3 new weapons: Piranha assault shotgun, Acolyte pistol, and Typhoon light machine gun. Six new human N7 classes are also available: Destroyer, Paladin, Demolisher, Slayer, Shadow, and Fury! And a description of the Extended Cut: An expanded ending for Mass Effect 3. Additional scenes and an extended epilogue reveal the impact of Shepard's choices on the future of the galaxy.
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Post by Spidey 1923 on Jun 13, 2012 18:21:33 GMT -5
EA has been cleared of false advertising by the Advertising Standards Authority (ASA): www.asa.org.uk/ASA-action/Adjudications/2012/6/Electronic-Arts-Ltd/SHP_ADJ_191120.aspxAd: Claims on masseffect.bioware.com/about/story, a website promoting the computer game Mass Effect 3, stated "INTERACTIVE STORYTELLING EXPERIENCE THE BEGINNING, MIDDLE, AND END OF AN EMOTIONAL STORY UNLIKE ANY OTHER, WHERE THE DECISIONS YOU MAKE COMPLETELY SHAPE YOUR EXPERIENCE AND OUTCOME ... Mass Effect 3 plunges you into an all-out galactic war to take Earth back from a nearly unstoppable foe - and how you fight that war is entirely up to you. Choose a fast-paced cinematic experience or delve into a deeper, more choice-driven narrative. Either way, intense combat propels the action as you fight to unite a war-torn galaxy against a common enemy ... Along the way, your choices drive powerful outcomes, including relationships with key characters, the fate of entire civilisations, and even radically different ending scenarios".
Issue: Three complainants challenged whether the claims "where the decisions you make completely shape your experience and outcome" and "your choices drive powerful outcomes, including relationships with key characters, the fate of entire civilisations, and even radically different ending scenarios" misleadingly exaggerated the variety of outcomes available in the game and the differences between the outcomes.
Response: Electronic Arts Ltd (EA) said they did not consider the "ending" experience of Mass Effect 3 (ME3) was limited to what appeared in the final cut scene, and that the consequences and implications of player's choices were actually presented during the last three to five hours of the game.
They explained that war assets were the collected people, forces and technology that the player had earned over the course of ME3, and that many of the assets that were collected by players would be impacted by choices from earlier games, or from activity external to the single player game. They explained that the total score of all assets was accumulated and then modified by the player's galactic readiness to produce an Effective Military Strength (EMS) score and that score would then determine the choices that were available to players in the endgame, along with the cut scenes which would be triggered to illustrate the consequences of players' choices. They said almost every decision a player made in the game would impact the EMS score in some way, and they therefore considered that each decision would impact the player's experience during the last hours of the game.
They said the final decision a player made in the game would have a drastic impact on the implied end state of the player's story, and that the endings came in the form of three possible choices, the availability and outcome of which were determined by the player's EMS score. An optimal play through would result in all three choices being available but players may have only two options or no choice at all, depending on their previous actions. They said the effectiveness of the choice made was also dependent on the EMS score, for example whether the main character "Shepard" would survive and whether the Earth was destroyed. They said there were also a large number of other, more minor, variations. In particular, they explained how the outcome of the Geth/Quarian Campaign and the Genophage Campaign would impact on the cinematic experience at the end of the game, and the implied end state of the player's story. They said that characters who had died during previous games in the series, as a result of player actions, would not be present in ME3, and that other actions in previous games could also lead to the death of supporting characters in the game.
Assessment: Not upheld
The ASA acknowledged the complainants' belief that players' choices in the game did not influence the outcome to the extent claimed by EA. However, we considered that the three choices at the end of the game were thematically quite different, and that the availability and effectiveness of those choices would be directly determined by a player's EMS score, which was calculated with reference to previous performance in the game(s). We also acknowledged that there appeared to be a large number of minor variations in the end stages of ME3, and that those were directly impacted by choices made by players earlier in the game(s). Whilst we acknowledged that the advertiser had placed particular emphasis on the role that player choices would play in determining the outcome of the game, we considered that most consumers would realise there would be a finite number of possible outcomes within the game and, because we considered that the advertiser had shown that players' previous choices and performance would impact on the ending of the game, we concluded that the ad was not misleading.
We investigated the ad under CAP Code (Edition 12) rules 3.1 (Misleading advertising) and 3.11 (Exaggeration) but did not find it in breach.
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Post by Spidey 1923 on Jun 22, 2012 17:42:11 GMT -5
Get ready! Extended Cut lands on June 26! How much is the Extended Cut? •The Extended Cut is available to download at no additional charge. When does the Extended Cut release? •The Extended Cut will release on June 26th on Xbox 360, PC, and PlayStation 3 in North America and July 4th for PlayStation 3 in Europe. How large is the Extended Cut? •The Extended Cut requires roughly 1.9 gigabytes of storage. How do I get the Extended Cut? •The Extended Cut can be downloaded from Xbox LIVE, Origin on PC, and PlayStation Network at no additional cost. What is included in the Extended Cut? •The Extended Cut expands on the endings of Mass Effect 3 through additional scenes and epilogue sequences. It provides more of the answers and closure that players have been asking for. It gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings. Does the Extended Cut change the endings? •The Extended Cut is an expansion of the original endings to Mass Effect 3. It does not fundamentally change the endings, but rather it expands on the meaning of the original endings, and reveals greater detail on the impact of player decisions. What save game should I load to play the Extended Cut? •[SPOILERS] To experience the Extended Cut, load a save game from before the attack on the Cerberus Base and play through to the end of the game. The Extended Cut endings will differ depending on choices made throughout the Mass Effect series, so multiple playthroughs with a variety of different decisions will be required to experience the variety of possibilities offered by the new content. Where can I learn more about the Extended Cut? •To learn more about the Extended Cut, please enjoy the Extended Cut interview podcast with Community Manager Jessica Merizan, Executive Producer Casey Hudson, and Lead Writer Mac Walters. Interview podcast with Community Manager Jessica Merizan, Executive Producer Casey Hudson, and Lead Writer Mac Walters: This is apparently the complex sequence of logic for the Extended Cut: Update: They've also said that they are going to fix the EMS score issues but haven't explained how: social.bioware.com/forum/1/topic/355/index/12695580/1
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Post by Caveboy0 on Jun 22, 2012 21:37:28 GMT -5
nice to know it's coming soon. i'll get right into playing.
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Post by Spidey 1923 on Jun 22, 2012 23:15:19 GMT -5
More infomation from Jessica Merizan: - She confirmed that there will be new content between the Cerberus Base mission and the Catalyst scene, however the majority of new content begins right before the run to the beacon.
- ME2 Squad-mates will recieve "some love".
- As previously said, no additional combat in the EC.
- The EC will add just over 10 minutes to the game but depending on the decisions you made, you could recieve different scenes entirely in different playthroughs.
- The EC will not confirm or denounce the Indoctrination Theory.
- The EC's file size is 1.9 gigabytes which is larger than the Lair of the Shadow Broker DLC back on ME2.
social.bioware.com/forum/1/topic/323/index/12486978/9Edit: No unmasked Tali in EC.
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Post by Spidey 1923 on Jun 27, 2012 0:34:13 GMT -5
Still not on PSN in Australia but the reactions seem good.
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Post by Caveboy0 on Jun 27, 2012 0:44:28 GMT -5
same for the US. i guess they thought people would cheat or something so they changed the US PSN release date as well. Most people have calmed down. I'm pretty set on what i didn't like about the ending on a conceptual level, which they didn't change sooo i have my reservations.
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Post by Spidey 1923 on Jun 27, 2012 0:55:01 GMT -5
Synthesis is getting a lot of praise for a scene with EDI but destroy seems the most popular option despite EDI and the Geth's destruction. BioWare also added a 4th option which you can access via shooting Star-Brat. Reject all options given by the Catalyst. But as a result: The war is lost and the Cycle continues.
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Post by Caveboy0 on Jun 27, 2012 9:59:35 GMT -5
in a video i saw you access it through dialogue.
synthesiss is still utter shit. it's the most ridiculous choice. its cloyingly happy and personally kind of disturbing combining everyone like that. Control is awesome. Being invested in tot he story I feel like Destroy is the best option. don't let that fucker tell me what is wrong. But yeah Control has some really cool ideas i think has a dark side to it. I just feel like they made Synthessis the good ending when its so boringly good.
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Post by Spidey 1923 on Jul 11, 2012 1:25:01 GMT -5
Mass Effect 3 Leviathan DLC confirmed: au.ign.com/articles/2012/07/10/voice-actor-confirms-mass-effect-3-leviathan-dlcThe DLC will feature Shepard hunting down Leviathan, a Reaper that has taken control of a mining facility and indoctrinated its inhabitants. BioWare is expected to make the news official at its Comic Con panel on Saturday, as the description says it will include “hints at upcoming DLC.”
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Post by Spidey 1923 on Aug 3, 2012 1:08:34 GMT -5
More details on the Leviathan DLC and a weapons pack: social.bioware.com/forum/1/topic/323/index/13474233/1Here's the trailer: And more infomation: "Something lurks in the dark corners of space, something powerful enough to kill a Reaper. Shepard must discover the most closely guarded secret in the galaxy before the Reapers silence it forever. Discover more about the origins of the Reapers as you race across the galaxy to find the Leviathan. Unravel the dark history of the Reaper Race before it is too late. Coming later this summer there is no war, only the harvest." "Taking place during the events of Mass Effect 3, players will be thrust into the darkest corners of space where they will hunt a mysterious being rumored to be powerful enough to destroy a Reaper. As they race against time, they will begin to unravel the secret of the Leviathan. Explore uncharted systems and new areas on the Citadel, interact with brand new characters, unlock the AT-12 Raider shotgun and M-55 Argus Assault Rifle and discover more about the mysterious history of the Reapers. Available for PC, Xbox 360 and Playstation 3 for $10 or 800 MS points.." IGN has also reported that the DLC will alter the ending: au.ign.com/articles/2012/08/03/leviathan-add-on-will-change-mass-effect-3s-endingUpdate: Mike Gamble says that the DLC will give more exposition about the Reapers. ------------------------------------ Firefight Weapons Pack: Players will soon be able to arm themselves with the Firefight Pack, a new Single Player Weapon Pack available for download August 7 for $2 or 160 MS points. The Firefight Pack will feature two powerful new weapons and five bonus weapons to use in the fight to Take Back Earth! Indra Sniper Rifle: Fully automatic sniper rifle. The Indra's low-powered scope leaves it most effective at medium range, but many soldiers believe this limitation is offset by the gun's rapid rate of fire. The Indra is the first military-grade, fully automatic sniper rifle. It has an extremely efficient heat-sink system that allows a surprisingly large number of shots to be fired before the weapon ejects its thermal clip. Krysae Sniper Rifle: Heavy turian sniper rifle with explosive rounds and an automatic scope for all-range fighting. This turian antimateriel rifle is modified to kill Reaper enemies. The Krysae's scope uses a rangefinder that adjusts to keep the target in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition is both armor-piercing and explosive. In a desperate move, the turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort. Reegar Carbine: Quarian electrical weapon that's best at close range. This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth. Harrier Assault Rifle: Full-auto Cerberus rifle with low recoil and heat generation. These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stays on target but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus's elite troops who train constantly to make every burst count. Geth SMG: Fully-automatic geth submachine gun. Its rate of fire increases when the trigger is held. This submachine gun works on the same principles as the Spitfire: it shoots superconducting toroids that break apart on impact, retaining an electrical charge that flash-converts the shrapnel into plasma. Unlike the Spitfire, however, this smaller geth weapon has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire. Blood Pack Punisher SMG: Submachine gun with a secondary barrel that fires armor-piercing rounds. The Punisher features a secondary barrel that fires one armor-piercing round per main-barrel burst. It was developed by Blood Pack gunsmiths who found that their vorcha recruits frequently forgot to optimize ammo loads in the heat of combat. This configuration makes the process automatic and highly effective at penetrating armor. Adas Anti-Synthetic Assault Rifle: Electrical weapon that's effective against shields and synthetic targets. Named in memory of the quarians killed in the Morning War on the planet Adas, this weapon's electrical attack has been optimized for medium- to long-range firefights. Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.
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Post by Spidey 1923 on Aug 15, 2012 18:10:08 GMT -5
Leviathan DLC coming out on August 28.
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