Post by socool on Mar 6, 2012 16:03:21 GMT -5
From the new Xbox Magazine. You guys are gonna love this.
* Oscorp is the source of a "cross-species" outbreak
* Dee Brown, Beenox studio head, talked about this game as "free roaming" and compared it to Arkham City--many missions are set indoors, but you can freely travel around the city and encounter random crimes, fights and so on.
* Amazing's virtual world is quite detailed--but not to the level of Liberty City. (This was a demo they viewed, so it's possible the graphics/detail will be improved.)
* Amazing's world will not have traditional day/night cycles, but some missions will occur at night.
* Helping you get around the city is a toggleable mini-map depicted as PP's cell phone with GPS.
* Beenox has removed the health bar and overall HUD to give you a greater feel as Spidey.
* The camera is closer than normal over-the-shoulder giving the player and intimate sense of the action.
* The sound effects are top notch.
* Pedestrians make comments as you are swinging thru the streets.
* Spidey's animations are much improved over past titles. "As he sails thru the air, his body rotates in graceful spirals like he's swimming underwater; springing from poles, to window ledges, he twists and flips with the energy of a hyperactive trapeze artist."
* Web rush explained: Essentially a long distance dash (RB) takes you to one of several fixed points in the immediate environment-a sign post, the side of a bldg, top of a car--all subtly highlighted on screen.
* There is a bullet timey slowdown effect that can be used to make Spidey move faster during chaining Web rushes together.
* Web rush also plays a part in combat by allowing you to perform quick dodges, crippling enemies, etc.
* During the demo they encountered a random crime of several cars fleeing a bank robbery--it involved using several button prompts to trap the cars in a web going across the street.
* Dee Brown when explaining the combat used the word "free flowing" and said Arkham City is one of his favorite games.
* The combat looked less button mashy and more fluid than in past Spidey games and you got rewards for getting high combos without being hit.
* hitting B allows for Spidey to perform a finishing move--webbing a thug to the floor, grabbing a guard with your legs and slamming him to the ground, etc.
* There will be silent takedowns.
* In one of the screen shots Spidey is seen hanging from the ceiling ala Spidey iconic upside down pose and is eavesdropping on some guards.
* The screen shots provided show excellent overall detail. Graphics look great.
* Per combat-- "Battles seem like the kind of nimble, rapid fire fun we expect in a Spider-man game. The combat looks very Arkham City-ish."
* They got to see the part of the Rhino fight--and you fight him more than once.
* Dee Brown, Beenox studio head, talked about this game as "free roaming" and compared it to Arkham City--many missions are set indoors, but you can freely travel around the city and encounter random crimes, fights and so on.
* Amazing's virtual world is quite detailed--but not to the level of Liberty City. (This was a demo they viewed, so it's possible the graphics/detail will be improved.)
* Amazing's world will not have traditional day/night cycles, but some missions will occur at night.
* Helping you get around the city is a toggleable mini-map depicted as PP's cell phone with GPS.
* Beenox has removed the health bar and overall HUD to give you a greater feel as Spidey.
* The camera is closer than normal over-the-shoulder giving the player and intimate sense of the action.
* The sound effects are top notch.
* Pedestrians make comments as you are swinging thru the streets.
* Spidey's animations are much improved over past titles. "As he sails thru the air, his body rotates in graceful spirals like he's swimming underwater; springing from poles, to window ledges, he twists and flips with the energy of a hyperactive trapeze artist."
* Web rush explained: Essentially a long distance dash (RB) takes you to one of several fixed points in the immediate environment-a sign post, the side of a bldg, top of a car--all subtly highlighted on screen.
* There is a bullet timey slowdown effect that can be used to make Spidey move faster during chaining Web rushes together.
* Web rush also plays a part in combat by allowing you to perform quick dodges, crippling enemies, etc.
* During the demo they encountered a random crime of several cars fleeing a bank robbery--it involved using several button prompts to trap the cars in a web going across the street.
* Dee Brown when explaining the combat used the word "free flowing" and said Arkham City is one of his favorite games.
* The combat looked less button mashy and more fluid than in past Spidey games and you got rewards for getting high combos without being hit.
* hitting B allows for Spidey to perform a finishing move--webbing a thug to the floor, grabbing a guard with your legs and slamming him to the ground, etc.
* There will be silent takedowns.
* In one of the screen shots Spidey is seen hanging from the ceiling ala Spidey iconic upside down pose and is eavesdropping on some guards.
* The screen shots provided show excellent overall detail. Graphics look great.
* Per combat-- "Battles seem like the kind of nimble, rapid fire fun we expect in a Spider-man game. The combat looks very Arkham City-ish."
* They got to see the part of the Rhino fight--and you fight him more than once.